Home / Rescue Reports / Chainer, Dementia Master
RESCUE REPORT 001 / THE NIGHTMARE REANIMATION ENGINE

Chainer, Dementia Master:
Steal death itself.

Chainer can turn anyone's graveyard into your own creature collection. Build the mana, fill graveyards and sacrifice your Nightmares before removal takes everything away.

Mono-blackGraveyard recursionSacrifice engine
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Chainer, Dementia Master Magic the Gathering card
Chainer, Dementia Master
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COLOR IDENTITYMono-black
PLANReanimation · Sacrifice outlets
BUDGET$100 target, unverified
STATUSEditorial concept · Untested

01 / The diagnosis

Chainer, Dementia Master is a five-mana black legendary creature with an expensive but potent ability: pay three black mana and three life, then put a creature card from a graveyard onto the battlefield under your control. That creature becomes a Nightmare. When Chainer leaves the battlefield, all Nightmares are exiled.

That last clause is the trap. You can spend turns assembling an incredible board, only to lose every stolen creature to one removal spell.

02 / The prescription

Rather than pretending the weakness doesn't exist, build around it. Fill graveyards, make abundant black mana and sacrifice Chainer's Nightmares for value before his leave-the-battlefield trigger exiles them. A sacrificed creature goes to a graveyard instead of being exiled from the battlefield and can become a future reanimation target.

Viscera Seer and Carrion Feeder are cheap sacrifice outlets. Buried Alive prepares creatures to bring back, while Gray Merchant of Asphodel helps stabilize your life total as Chainer spends it.

Don't just reanimate the best creature. Make sure you can sacrifice it before the nightmare ends.

03 / The game plan

Early game / Prepare the graveyards

Establish mana rocks, fill graveyards and land an inexpensive sacrifice outlet. Your commander needs a reliable supply of black mana and targets.

Midgame / Wake the Nightmares

Resolve Chainer with mana left to activate him. Bring back an impactful creature and protect the plan by keeping a sacrifice outlet available.

Late game / Rebuild from the dead

Reanimate high-impact threats, sacrifice them in response to Chainer leaving, and repeat. Recur Gray Merchant or other stabilizers to pay for future activations.

04 / Six pieces worth rescuing

These inexpensive engines and payoff cards demonstrate what makes Chainer different from a generic black goodstuff commander.

Viscera Seer ↗

An inexpensive sacrifice outlet that lets you cash in a Nightmare before Chainer’s leave-the-battlefield trigger resolves.

Carrion Feeder ↗

Another one-mana sacrifice outlet; turns creatures threatened by exile into repeatable counters.

Buried Alive ↗

Searches for three creatures and loads the graveyard with high-impact reanimation targets.

Gray Merchant of Asphodel ↗

Drains each opponent and buys back the life paid to Chainer’s ability.

Victimize ↗

Turns one creature into two reanimated threats, allowing your engine to function when Chainer is unavailable.

Woe Strider ↗

Offers a repeatable sacrifice outlet and scry while providing its own Goat token.

05 / Rules that matter

Chainer's exit can exile everything. When he leaves the battlefield, his triggered ability exiles Nightmares that are still on the battlefield when it resolves. Sacrifice important creatures in response if you can.
Nightmare is a creature type. Creatures returned with Chainer become Nightmares in addition to their other types. The exile ability checks Nightmare creatures, not just those Chainer himself reanimated.
Choose targets and mind the cost. The activation requires three black mana, three life and a target creature card in a graveyard. The cost is paid even if that target becomes illegal before resolution.

06 / What kills this plan?

  • Graveyard hate can remove targets before you bring them back. Include answers such as Feed the Swarm where appropriate.
  • Instant-speed commander removal threatens a board full of Nightmares. Prioritize sacrifice outlets and protection.
  • Paying three life per activation adds up. Gray Merchant and other lifegain effects can help you stay in the game.
  • The triple-black mana requirement makes reliable black sources more important than flashy colorless utility lands.

07 / The $100 build challenge

This is a 20-card noncommander starter package, not a tested 100-card deck or a verified $100 total. The older report's card choices and research are retained, now presented using the same tools and structure as the other case files.

Copy the core or open it in our Deck Workshop. The Fill to 100 helper can suggest lands and missing roles, but review its suggestions before accepting them.

View all 20 starter cards and roles
RoleCard — opens Scryfall

The starter core is incomplete: it needs a full mana base and other spells before it is a valid Commander deck. Costs and gameplay results have not been independently verified.

Our verdict

Rescue potential: promising, but untested. Chainer gives you a plan that genuinely requires your commander: turn opposing graveyards into a resource while making sure you can sacrifice Nightmares before his exile ability undoes your board. It's a repeatable reanimation engine, not a generic pile of black staples.

Card and rules references:

Deep Cuts EDH is fan commentary, not official Wizards guidance. Deck strategies and power estimates are editorial, not independently playtested.

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